From imagination to gameplay: All the tools you need to make the next big game. 

Image courtesy of Saga Alayyoubi

Why use the Media & Entertainment Collection? 

Attract top talent 

With multiple tools in your arsenal, it’s easy to bring on artists to create game assets (US site).

Increase workload capacity  

Create incredibly detailed effects faster with the ability to run Bifrost on 15 machines.

Improve pipeline stability  

Access DCC tools that integrate seamlessly to avoid lost time and resources.

How game studios use the Media & Entertainment Collection

Autodesk Media and Entertainment showreel (video: 1:10 min.)
Image courtesy of Playground Games


Japanese-inspired environment by Tibor Janas made with Maya. Image courtesy of Tibor Janas.


Diablo Necromancer by Konstantin Gdalevich made in Maya. Image courtesy of Konstantin Gdalevich.


Autodesk Media and Entertainment showreel (video: 1:10 min.)
Image courtesy of Playground Games


Japanese-inspired environment by Tibor Janas made with Maya. Image courtesy of Tibor Janas.


Diablo Necromancer by Konstantin Gdalevich made in Maya. Image courtesy of Konstantin Gdalevich.


Explore other solutions 

Ready to take the next step?